In-house developer
- Time to first playable
- 2–4 weeks
- Cost
- Dev + designer + QA per variant
- Every change waits for a sprint
- Network rules re-learned per export
- Localization is a separate project
- Hard to A/B 5 variants
Built for UA teams
Stop wasting budget on passive ads. Use high-engagement playables to cut through the noise, lower your CPI and drive high-value installs — from a store link, in about two minutes, no developer needed.
No credit card · Export to every network on every plan · The ZIP is yours
AI media
Generate, edit by reference, cut background.

1 media credit · shown before you spend
Ad language
51 · HTML text · never baked into images
Third-party figures are published by the sources named; results vary by game, geo and network. PlayableRun figures are measured in our own product.
Three ways to get a playable. Only one of them lets you test a new creative this afternoon.
Agency range reflects publicly listed per-playable pricing across the market; it is a range, not a quote.
No upload, no code, no brief template. Four steps, one credit.
Icon, screenshots and description are pulled automatically — you upload nothing.
The mechanic, the CTA and 51 languages are built in one pass; characters can be generated by playablerun.app AI media.
Swap a character, crop, change the CTA copy — the game logic stays. Zero credits.
Google, Meta, AppLovin, Unity, TikTok, ironSource profiles are validated and runtime-tested before download.
Sample HTML5 interactives — try them, then generate your own from a store URL or game brief.
Real production output: a tap-to-jump runner generated from a one-line Turkish brief in about 4 minutes and localized to 51 languages.
Try this TemplateOne-tap arcade loop with a clear install CTA.
Try this TemplateReal production output from a Play Store link: icon and screenshots scraped, four permission-style toggles (location, history, battery, silent mode) — no dark patterns.
Try this TemplateBoard puzzle with localized install CTA.
Try this TemplatePortrait combat teaser with policy-safe interactions.
Try this TemplateTap-to-merge meadow grid with AI art pack (hero, props, background in one style) and a cozy install end-card.
Try this TemplateThese six are hand-picked. The gallery has dozens more, generated from real store listings.
Click for more previewsROI
Move the sliders. Estimates use a conservative 10–25% CPI improvement from the sources above.
Estimate only. CPI improvement band from AppLovin/industry sources; agency cost uses $2,000 per creative, in-house uses $1,200 per creative (dev + design days). Your numbers will differ.
Installs today
8,000
Installs with playables
8,889 – 10,667
Extra installs / month
+889 – 2,667
Estimated CPI range
$1.88 – $2.25
Recommended plan: Starter
Start with Starter
Swap art with playablerun.app AI media or your own files; score, physics and CTA never regenerate. Variants cost 0 credits.

1 credit per generate or refine. Media ops show their price before you spend. Manual swaps, crop and re-download are free.

Google, Meta, AppLovin, Unity, TikTok profiles with size and structure checks on every export; a headless browser smoke-test runs in CI and locally.
Verified export profiles
Verified export profiles only — not an ad-network approval
Credits renew monthly. Top-ups available on paid plans only — they refill AI generation credits, not plan features.
Prices shown monthly
1 AI credit / month · package validation · watermark
20 AI credits / month · 51 languages · no watermark
≈ $4.95 per credit · ≈ 10 finished playables / month
100 AI credits / month · Auto-Fix · 51 languages
≈ $2.99 per credit · ≈ 50 finished playables / month
Up to 400 AI ops / month (fair use) · dedicated support
≈ $2.50 per credit · ≈ 200 finished playables / month
Founding-user program
We launched recently and we don't publish testimonials we don't have. Instead, the first 50 teams on a paid plan lock in 20% off forever plus priority support — and your feedback shapes the roadmap.
Code FOUNDING20 is applied at checkout
Every export runs the network's profile checks — required SDK scripts, banned APIs, external hosts, size limit. A headless browser smoke-test that taps the ad and confirms the exit call also runs in CI and on local machines (the production server has no browser, so the export dialog shows it as skipped there). If something fails you see it before download, not in the review queue.
Yes, on every plan including Free. The ZIP contains plain HTML, CSS and WebP assets. There is no lock-in and no watermark on paid plans.
Yes. Copy is shipped as live text inside the package and selected at runtime from the device language — never baked into images.
Manual edits in the Inspector, cropping and re-downloading are free. Top-ups are available on paid plans; the paywall shows the price before you spend.
You do. Assets live in your private storage bucket behind row-level security; exports are signed, private downloads. Delete a project and its files are removed.
Published network data (AppLovin, industry reports) shows higher conversion and lower CPI than video or static. We link the sources above and we don't invent numbers — test it with your free credit.
Your first playable is free. About two minutes. No card — see the difference before you spend a cent.