PlayableRun
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Built for UA teams

Your ROAS is bleeding.It's time to interact.

Stop wasting budget on passive ads. Use high-engagement playables to cut through the noise, lower your CPI and drive high-value installs — from a store link, in about two minutes, no developer needed.

No credit card · Export to every network on every plan · The ZIP is yours

19 credits Export

Third-party figures are published by the sources named; results vary by game, geo and network. PlayableRun figures are measured in our own product.

Why playables are expensive and slow today

Three ways to get a playable. Only one of them lets you test a new creative this afternoon.

In-house developer

Time to first playable
2–4 weeks
Cost
Dev + designer + QA per variant
  • Every change waits for a sprint
  • Network rules re-learned per export
  • Localization is a separate project
  • Hard to A/B 5 variants

Playable agency

Time to first playable
1–2 weeks
Cost
$2–5k per concept (industry range)
  • Revisions are billed
  • 51 languages cost extra
  • You don't own the pipeline
  • Brief → feedback loop by email
PlayableRun

PlayableRun

Time to first playable
~2 minutes
Cost
1 credit per generate or refine
  • Swap art in the Inspector yourself
  • 7 network profiles validated on export
  • 51 languages included
  • Free manual edits, crop and re-download

Agency range reflects publicly listed per-playable pricing across the market; it is a range, not a quote.

From store link to network-ready ZIP in about 60 seconds

No upload, no code, no brief template. Four steps, one credit.

  1. 01

    Paste the store link

    Icon, screenshots and description are pulled automatically — you upload nothing.

  2. 02

    Generate on playablerun.app

    The mechanic, the CTA and 51 languages are built in one pass; characters can be generated by playablerun.app AI media.

  3. 03

    Edit without regenerating

    Swap a character, crop, change the CTA copy — the game logic stays. Zero credits.

  4. 04

    Export to 7 networks

    Google, Meta, AppLovin, Unity, TikTok, ironSource profiles are validated and runtime-tested before download.

Playable ads you can try now

Sample HTML5 interactives — try them, then generate your own from a store URL or game brief.

Live

Tap-Jump Platformer

1 credit · 4 min · playablerun.app

Real production output: a tap-to-jump runner generated from a one-line Turkish brief in about 4 minutes and localized to 51 languages.

Try this Template
Live

Hypercasual Game

1 credit · 13 min · playablerun.app

One-tap arcade loop with a clear install CTA.

Try this Template
Live

App Onboarding (GeoPoint360)

1 credit · 3 min · playablerun.app

Real production output from a Play Store link: icon and screenshots scraped, four permission-style toggles (location, history, battery, silent mode) — no dark patterns.

Try this Template
Live

Puzzle Soft Launch

1 credit · 4 min · playablerun.app

Board puzzle with localized install CTA.

Try this Template
Live

Midcore RPG Teaser

1 credit · 11 min · playablerun.app

Portrait combat teaser with policy-safe interactions.

Try this Template
Live

Casual Merge Teaser

1 credit · 2 min · playablerun.app

Tap-to-merge meadow grid with AI art pack (hero, props, background in one style) and a cozy install end-card.

Try this Template

These six are hand-picked. The gallery has dozens more, generated from real store listings.

Click for more previews

ROI

What does a playable test actually buy you?

Move the sliders. Estimates use a conservative 10–25% CPI improvement from the sources above.

Estimate only. CPI improvement band from AppLovin/industry sources; agency cost uses $2,000 per creative, in-house uses $1,200 per creative (dev + design days). Your numbers will differ.

Installs today

8,000

Installs with playables

8,889 – 10,667

Extra installs / month

+889 – 2,667

Estimated CPI range

$1.88 – $2.25

Agency production$16,000/month$2,000 per creative
In-house production$9,600/month$1,200 per creative
PlayableRun plan · Starter$99/month$12 per creative

Recommended plan: Starter

Start with Starter

Why teams move to PlayableRun

Change the character, keep the mechanic

Swap art with playablerun.app AI media or your own files; score, physics and CTA never regenerate. Variants cost 0 credits.

Honest credits

1 credit per generate or refine. Media ops show their price before you spend. Manual swaps, crop and re-download are free.

Network-checked before you download

Google, Meta, AppLovin, Unity, TikTok profiles with size and structure checks on every export; a headless browser smoke-test runs in CI and locally.

Verified export profiles

Verified export profiles only — not an ad-network approval

Google AdsGoogle DisplayMetaAppLovinUnity AdsTikTok

Simple pricing. Serious output.

Credits renew monthly. Top-ups available on paid plans only — they refill AI generation credits, not plan features.

Prices shown monthly

Freemium

1 AI credit / month · package validation · watermark

$0
  • 1 AI credit / month (generate or refine)
  • English creatives
  • Large Powered by PlayableRun watermark
  • Package validation on every export

Starter

20 AI credits / month · 51 languages · no watermark

$99/mo

≈ $4.95 per credit · ≈ 10 finished playables / month

  • 20 AI credits / month (1 per generate or refine — not 20 finished ads)
  • 51-language creatives
  • No watermark
  • Package validation · free manual swaps & re-download
Most popular

Pro

100 AI credits / month · Auto-Fix · 51 languages

$299/mo

≈ $2.99 per credit · ≈ 50 finished playables / month

  • 100 AI credits / month (1 per generate or refine)
  • Package validation + Google Ads Auto-Fix
  • 51 languages · no watermark
  • Priority generation queue

Enterprise

Up to 400 AI ops / month (fair use) · dedicated support

$999/mo

≈ $2.50 per credit · ≈ 200 finished playables / month

  • Up to 400 AI operations / month (fair use) · ≈ 200 finished playables
  • Package validation + Auto-Fix
  • Multi-seat workspace (coming soon)
  • Dedicated support & custom limits

Founding-user program

First 50 teams: 20% off for life

We launched recently and we don't publish testimonials we don't have. Instead, the first 50 teams on a paid plan lock in 20% off forever plus priority support — and your feedback shapes the roadmap.

Code FOUNDING20 is applied at checkout

Questions UA teams ask before switching

Every export runs the network's profile checks — required SDK scripts, banned APIs, external hosts, size limit. A headless browser smoke-test that taps the ad and confirms the exit call also runs in CI and on local machines (the production server has no browser, so the export dialog shows it as skipped there). If something fails you see it before download, not in the review queue.

Yes, on every plan including Free. The ZIP contains plain HTML, CSS and WebP assets. There is no lock-in and no watermark on paid plans.

Yes. Copy is shipped as live text inside the package and selected at runtime from the device language — never baked into images.

Manual edits in the Inspector, cropping and re-downloading are free. Top-ups are available on paid plans; the paywall shows the price before you spend.

You do. Assets live in your private storage bucket behind row-level security; exports are signed, private downloads. Delete a project and its files are removed.

Published network data (AppLovin, industry reports) shows higher conversion and lower CPI than video or static. We link the sources above and we don't invent numbers — test it with your free credit.

Your ROAS won't fix itself. Make your ads interactive today.

Your first playable is free. About two minutes. No card — see the difference before you spend a cent.

© 2026 PlayableRun · Built for UA teams · MBCSOFT LLC
info@mbc-soft.com
Stop paying for passive ads · first playable free · ~2 minBoost ROAS free